The Great Theme Park Project

A hands-on, interest-led design project for Lower Key Stage 2 (Years 3–4)

About this project

The Great Theme Park Project is an 8-week project for learners in Years 3–4 who enjoy building, designing, imagining worlds, or exploring how things move and work - or who need learning to feel flexible, creative, and low-pressure.

Rather than focusing only on rides, learners design the whole theme park, including:

  • park layout and zones

  • rides and games

  • maps, signs, and visitor information

  • shops, food stalls, and merchandise

  • calm or sensory-friendly spaces

Learners are encouraged to theme their park around something they love - a favourite game, characters, animals, fantasy worlds, colours, or an original idea of their own.

Some learners will keep their designs simple. Others will go deep into one part of their park. All approaches are fully supported.

How the project works

The Great Theme Park Project unfolds over 8 weeks.

Each week invites learners to:

  • imagine and plan ideas

  • design spaces and features

  • explore movement and forces through ride design

  • think about visitor experience and wellbeing

  • represent their thinking in ways that suit them

Learning may happen through:

  • building with LEGO or recycled materials

  • drawing, mapping, or diagramming

  • digital design (e.g. Minecraft or drawing apps)

  • conversation and explanation

  • testing ideas and making changes

Some weeks may feel busy and hands-on. Others may feel slower and more thoughtful. This project is designed to work with your learner’s interests and energy levels.

Who this project is for

Learners who need flexibility

This project is intentionally designed to balance structure with choice. There is:

  • no required final product

  • no expectation to complete every activity

  • no pressure to present or explain work

Learners can move at their own pace, pause when needed, or spend longer on areas of strong interest.

This makes it a supportive option for learners who are:

  • recovering from burnout

  • easily overwhelmed by demands

  • anxious about performance

  • more comfortable designing and making than writing

Learning can happen through play, design, and conversation, without needing to look “school-like”.

Learners with strong special interests

At the same time, The Great Theme Park Project offers depth for learners who love:

  • building and construction

  • world-building or games

  • design and creativity

  • problem-solving and testing ideas

  • exploring how things move

  • a fandom, game, show or character

Because learners choose the theme and direction of their park, they can lean fully into what excites them, whether that’s rides, maps, shops, or one small detail they want to refine over time.

Spending several weeks focused on one part of the park is welcome.

What’s included

The Great Theme Park Project includes:

  • Parent Guide
    Clear guidance on how the project works, how to support your learner, and how learning may show up, without turning you into a teacher or assessor.

  • Student Guide
    Calm, student-friendly pages that invite noticing and exploration without pressure or demands.

  • Resource List
    A simple list of everyday materials and optional resources. No special equipment or purchases required.

  • Learning Log
    A gentle, UK-appropriate learning log for parents who wish to jot down occasional notes or reflections.

Areas of learning

The Great Theme Park Project supports learning across a range of areas, including:

  • Science and design

  • English

  • Mathematics

  • Art and creative subjects

  • Personal, social and wellbeing learning

These links highlight opportunities for learning as they naturally arise through the project, rather than setting fixed tasks or expected outcomes.

A creative project with room to explore

The Great Theme Park Project is deliberately designed to:

  • support hands-on learning without rushing

  • honour special interests and imaginative play

  • allow learning to look different from week to week

  • help parents describe learning clearly, without changing how learning happens at home

It’s a playful, purposeful project - one that can pause, continue, or grow alongside your learner.

a seaside theme park

Design a Theme Park

Download your Parent Guide, Student Guide, Resource List and Learning Log – everything you need to begin today.