Key Stage 2 Projects
Find projects by year level
Choose the year range that best fits your learner — or scroll to explore.
All projects are designed to be flexible, neuro-affirming, and adaptable across a range of abilities.
Years 5 - 6 (UKS2)
Animal Rescue Centre
Imagine running your very own rescue centre! In this 8-week project, you’ll set up shelters, plan out real and imagined rescues, and design new ways to care for animals in need. By the end, you’ll have created a fully imagined rescue hub that shows off your ideas, designs, and problem-solving skills.
Planet Protectors HQ
Get ready to launch your own Planet Protectors HQ! In this 8-week project, you’ll take on eco-missions, solve real-world challenges, and invent new ways to care for our Earth. By the end, you’ll have a portfolio of creative solutions and eco-projects that show how you’re making a difference.
Cosplay Quest
Turn your fandom into a creation of your own! In this 8-week project, you’ll design and build a costume for your very own original character (OC) - or reimagine a favourite from a show, game, or book. Along the way, you’ll sketch ideas, gather inspiration, and bring your design to life. By the end, you’ll have a finished costume piece and a design journal to show your journey.
Game Makers
Get ready to design your very own game! You’ll come up with the idea, create the rules, add artwork, and then playtest it with others. By the end, you’ll have a video, card or board game that’s all yours.
Sensory Architects
Become a sensory designer and create a space that truly fits you. You’ll imagine, plan, and build your own comfort zone — a place designed around what helps you feel good.
Mythos & Maps
Build a world of your own making. You’ll dream up lands, creatures, and stories, then bring them to life through art, writing, and maps. Along the way, you’ll create your very own original character (OC) to live in the world you’ve imagined.
The Rainbow Project
Imagine a world where everyone belongs. In this project, you’ll use art, stories, and imagination to explore who we are and what connects us. Each week, you’ll create pieces for your own Rainbow Exhibition — celebrating identity, fairness, and the beauty of difference.
Hearts and Harvests
In this project inspired by Stardew Valley, you’ll become the architect of your own world — designing the land, people, and systems that keep your valley alive. From planning farms and festivals to imagining ecosystems and town values, you’ll blend creativity with big-picture thinking about sustainability, wellbeing, and connection. By the end, you’ll have a “Valley Almanac” that tells the story of your thriving world.
Dream Team Manager
Get ready to think like a pro! In this project, you’ll choose a competition you love, scout real competitors, explore stats, and design a strategy that plays to everyone’s strengths. By the end, you’ll have built your own Dream Team — and a Dossier that shows exactly how you made it happen.
ReInventors
If you love tinkering, testing, or making tiny things, this project is for you. You’ll investigate materials, build small experiments, design a prototype, and create a final invention that’s entirely your own.
Slime Lab
Welcome to Slime Lab — a 4-week mini project where you take on the role of Junior Slime Developer: testing ingredients, exploring textures, running slime experiments, and designing a slime that’s totally your own.
UKS2 Full Year Bundle
The Full Year Bundle brings together four in-depth projects of your choosing, the Slime Lab mini project, and year-long email support — giving you a place to ask questions, talk through adaptations, and feel supported when you need it.
Years 3 - 4 (LKS2)
The Monster Files
Step into the role of a Monster Researcher and investigate an imagined creature of your own. You’ll notice and record its features, think about where it lives, and wonder about what it might need to survive.
Nature’s Inventors
If you find yourself watching animals, collecting interesting leaves, or noticing how things work in nature, you’ll feel right at home here — sketching, observing, and imagining how nature’s solutions might inspire human designs.
Systems & Signals
How do people share information clearly and make sense of the world around them? In this project, you’ll explore signs, symbols, patterns, and signals, and experiment with designing your own systems for communication.